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Radar Telegatherer
Radar Telegatherer2
Tier Subclass
Function Finding, collecting, and creating items.
Initial Abilities Radar Manipulations, Item Radar
Learnable Ability Telegather
Inventory 6 slots
Base Damage 14-14
Attack Cooldown 1.75
Movement Speed 325
Vision (Day/Night) 1800 / 1800
Names Themoles, Unpa, Zepac, Shishmortis'fork
The Radar Telegatherer is one the subclasses of the Gatherer. The Radar Telegatherer focuses on enhanced radar abilities to quickly find items.

Skills[]

Level 1 Abilities[]

Item Radar Gatherer's starting ability. Pings all items in 1700 range around the gatherer. Has a 30 second cooldown and costs no energy with an almost instant cast time.


Radar Manipulations The Radar Telegatherer's starting ability. Costs no energy with an almost instant cast time.

Level 2/3/4 Ability[]

Telegather The Radar Telegatherer's level 2, 3 and 4 ability. The Telegatherer targets a friendly fire. For the duration of the spell the Telegatherer has a chance to teleport any items picked up back to the fire. Cannot Telegather herbs.
  • Level 1: Lasts 50 second. Costs 20 mana.
  • Level 2: Lasts 70 second. Costs 25 mana.
  • Level 3: Lasts 90 second. Costs 30 mana.

Balance[]

Pros:

  • Can use Telegather and Radar Manipulations to quickly bring needed items back to base
  • Most slots of any class.
  • Is the only class that can create a Witch Doctor's Hut or Hatchery in it's inventory.
  • Highest potential to carry most powerful items.

Cons:

  • Unable to Telegather herbs. Cannot mix herbs in inventory
  • No combat abilities.
  • Radar abilities are harder to master than most early class abilities.
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