The Mage class focuses on short bursts of heavy magical damage and debuffs. It specializes in dealing damage, and is a useful combat support, but is quite vulnerable on its own.
Skills
Level 1 Abilities
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Null Damage
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The Mage's starting ability. Slows movement speed and attack speeds and reduces the target's damage output.
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Level 2 Abilities
Level 3 Abilities
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Depress
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Reduces target's mana, will depress other enemy units nearby the depressed unit due to bad mood.
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Reduce Food
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Lowers the enemy's food by 0-2. Cannot reduce to less than 1 food.
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Mage Fire
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Conjures a Mage Fire that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds.
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Level 4 Abilities
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Metronome
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Casts a random spell on target that will bounce through nearby enemy units nearby. Most of those spells are from scrolls.
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Subclasses
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Elementalist:
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Specializes in high magical damage, is able to engage in combat with multiple enemies.
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Hypnotist:
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Specializes in killing single enemy units with mana based attacks.
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Super Subclass
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Dementia Master:
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Extremely powerful spellcaster with the ability to summon demons.
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Balance
Pros:
- Can easily function independently.
- Quite powerful both defensively and offensively.
- Fast attack speed for a Basic class
Cons:
- Slow speed
- Small inventory.
- Mana intensive.
- Many abilities and cooldowns to manage.
- Several items specifically limit this class's potential.
Replays
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