The Gatherer class focuses on gathering items as stated in the name. It is regarded as a powerful late game class due to having six slots.
Skills
Level 1 Ability
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Item Radar
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Gatherer's starting ability. Pings all items in 1700 range around the gatherer. Has a 30 second cooldown and costs no energy with an almost instant cast time.
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Level 2/3/4 Abilities
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Radar Manipulations
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The Gatherer's level 2, 3 and 4 ability. At each level, you gain more skills similar to item radar but they ping specific item groups. Each skill has a range of 2500 and a 45 second cooldown.
- Level 1 - (Find Mushroom, Stick, or Tinder) and (Find Hide).
- Level 2 - Find Clayball, Cooked Meat, or Bone.
- Level 3 - Find Mana Crystal or Stone.
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Subclasses
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Radar Telegatherer:
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Specializes in gathering items through item teleportation. Expands on the gatherer's radar abilities at the cost of mixing and telegathering herbs.
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Herb Master Telegatherer:
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Specializes in gathering items and herbs through item teleportation. Gains the ability to Mix Herbs.
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Super Subclass
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Omnigatherer:
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The Omnigatherer is the Gatherer's super-subclass. The Omnigatherer uses its ability called Item Warp to pull nearby items in a large range towards him. The Omnigatherer has the same abilities as the Radar Telegatherer and the Herb Master Telegatherer, but substantially increased movement and attack speeds.
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Balance
Pros:
- Most slots of any class.
- Is the only class that can create a Witch Doctor's Hut or Hatchery in its inventory.
- Highest potential to carry most powerful items.
- Can find specific items with relative ease.
Cons:
- Very slow movement speed.
- Low damage and low attack speed makes it the physically weakest unarmed class in the game.
- No combat abilities.
- Radar abilities are harder to master than most early class abilities.
Replays
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