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The Glow
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One of the Sage's 12 starting abilities. Grants a 10% movement bonus and 5% attack speed bonus in a 400 AoE. Also grants periodic bonus heat.
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Anti-Magic Shell
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Gives a unit a shield that blocks 100 magic damage.
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Omnicure
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Casts cure all on all nearby friendly trolls.
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Cure All
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Cures a variety of ailments including snake venom and disease.
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Ranged Heal
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Heal a unit within a very large range for 50 HP.
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Mix Energy
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Equalizes the mana of the Sage and a target.
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Mix Heat
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Equalizes the heat of the Sage and a target.
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Healing Wave
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Casts a healing spell that bounces up to 7 times in a 3000 AoE, healing for 50 health initially. Amount healed decreases by 10% each bounce.
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Self Preservation
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Instantly increases all stats by 50.
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Troll Battle Call
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Grants a 20% damage bonus and +1 armor bonus to all friendly units in a 2000 AOE. Lasts 20 seconds.
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Spirit Link
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Links the health of up to 4 units in a 4000 AOE.
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Map Magic
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Increases the range of radar skills of friendly units. Lasts 90 seconds.
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Mix Health (OLD)
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Equalizes the health of the Sage and a target.
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