The Master Healer is one the subclasses of the Priest. Most of his abilities focus on restoring large amounts of health to his allies.
Skills[]
Basic Class Abilities[]
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The Glow
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The Priest's starting ability. Grants a 10% movement bonus and 5% attack speed bonus in a 400 AoE. Also grants periodic bonus heat.
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Anti-Magic Shell
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Gives a unit a shield that blocks 100 magic damage.
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Omnicure
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Casts cure all on all nearby friendly trolls.
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Cure All
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Cures a variety of ailments including snake venom and disease.
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Level 1 Abilities[]
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Ranged Heal
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Heals 50 HP of a friendly unit at 6000 range
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Healing Wave
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Casts a healing spell that bounces up to 7 times in a 3000 AoE, healing for 50 health initially. Amount healed decreases by 10% each bounce.
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Mix Energy
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Equalizes the mana of the Master Healer and a target.
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Mix Heat
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Equalizes the heat of the Master Healer and a target.
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Spray Healing (OLD)
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Heals other units for 50 health in a 400 AoE. Does not heal the Priest himself.
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Level 2 Abilities[]
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Self Preservation
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Instantly increases all stats by 50.
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Replenish Energy
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Grants Mana regeneration to nearby allies.
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Mix Health (OLD)
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Equalizes the health of the Master Healer and a target.
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Level 4 Ability[]
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Replenish Health
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Has an activation cost and drains Mana per second to regenerate the health of nearby allies over time.
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Reincarnation
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When killed, if Master Healer has 100 Mana, it will be used and the Master Healer will revive after a few seconds from where he died.
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Replenish (OLD)
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Heals 1 health and 1 energy each second for 150 seconds. If the target is attacked in this time, Replenish will be dispelled.
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Balance[]
Pros:
- Quite durable solo
- Great at supporting the team
- Powerful in team combat
- If you have a sleeping source, there is no need to use food unless you are attacked
Cons:
- Low inventory space
- Low move speed
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