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Elementalist
Elementalist
Tier Subclass
Function Combat, Support
Initial Abilities Null Damage, Negative Blast, Pump Up, Reduce Food, Mage Fire
Learnable Abilities Eruption, Splitting Fire, Defender Energy, Electromagnet, Chain Lightning, Freezing Blast, Storm Earth and Fire
Inventory 4 slots
Base Damage 15-15
Attack Cooldown 1.75
Movement Speed 310
Vision (Day/Night) 1250 / 800
Names Blunderblood, Arty, Bitter Tooth Joe, Andy
The Elementalist is one the subclasses of the Mage. The Elementalist is a heavily combat oriented class. Most of its abilities deal burst damage to multiple enemies. The Elementalist is generally more powerful against multiple opponents than a single opponent.

SkillsEdit

Level 1 AbilitiesEdit

Null Damage One of the Elementalist's five starting abilities. Slows movement speed and attack speeds and reduces the target's damage output.


Negative Blast Deals damage and slows the target.


Pump Up Increases attack speed and movement speed.


Reduce Food Lowers the enemy's food by 0-2. Cannot reduce to less than 1 food.


Mage Fire Conjures a mage fire that heats up faster, has better range and burns down enemy buildings faster.


Level 2 AbilitiesEdit

Eruption Causes a pillar of fire to shoot forth around you dealing 40 damage to nearby targets.


Splitting Fire Deals 40 damage to up to 6 trolls in an 800 AoE. For each troll, more fire is added dealing an additional 20 damage.


Defender Energy Creates an orb of energy that swirls around the position of the targeted area, stunning and damaging every enemy it touches.


Level 3 AbilitiesEdit

Electromagnet Pulls enemies towards you in a 700 AoE.


Chain Lightning Deals 45 damage to the primary target and bounces 3 times.


Freezing Blast Deals 35 damage to all trolls in a 300 AoE. Units hit are slowed and lose extra heat over time over 25 seconds. Standing next to a fire removes the cold buff negating the heat loss.


Level 4 AbilityEdit

Storm Earth and Fire The ultimate elemental spell. Hits nearby enemies with lightning, earth, and fire.


BalanceEdit

Pros:

  • Massive spell damage
  • Can easily function independantly.
  • Quite powerful both defensively and offensively.
  • Very good in team battles

Cons:

  • Small inventory.
  • Very mana intensive.
  • Most abilities are easily healed through.

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