The Dementia Master is the super subclass of the Mage. He is a very complicated class with many abilities. He retains many spells of the Elementalist and the Hypnotist. In addition, the Dementia Master has the ability to summon demons in battle using Dementia Runes and Dark Gate.
The Dementia Master channels pure balls of dark energy which he uses to construct a gate. As the balls dissipate, they cast spells on enemies inside the gate. The longer the gate is channeled the longer it lasts and the faster the orbs cast spells. Runes carried by the Dementia Master have increased range inside the gate and he can use the gate and Dementia Summoning to summon monsters from the Dementia Realm.
The dementia master summons a rune. There are three types, each with its own specialty. You can have a total of 5 runes. When you cast "activate runes" it will cause them to go active and they wil use their power to cast spells. The specialty of rune I is crippling magic, rune II is fire attacks, and rune III is ice attacks.
Casting this spell causes nearby runes to become active and seek targets. Runes will seek any enemies inside a dark gate if the caster casts this inside the gate as well. This skill can also be used in a gate to perform a dementia summoning.
Passively gives the Dementia Master the ability to summon a monster from dementia space using Dementia Runes. Summoning must be performed close to the center of an open dark gate and you must have a correct rune order. This skill also gives a 10% evasion bonus to the Dementia Master. Warning! Dementia Summonings can be unpredictable and dangerous. No creature wants to be summoned for no reason!