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The "base class" is just the theoretical foundation that all classes are based on. All classes(including sub and super) have the same base armor and health/energy but different attributes per tier causing the health/energy and armor to be different. The math behind this is every class starts with 192 health/energy but it is increased by 8 per skill point in strength/intelligence respectively. Armor is increased by 1 per 10 agility and movement speed is 5 per agility but the base varies between classes and subclasses. Each class shares the same subclass system and several base skills.

Subclasses

Every unsubbed class can chose to become one of two subclasses at level 6 or a super subclass at level 8 with the medallion related to that unsubbed class.

SkillsEdit

Eat Raw Meat

Drops one corpse from held stock and eats it raw. User gains up to 15 health. This takes about 1.5 seconds to complete the whole action. Technically the move gains one life per 0.1 seconds and is canceled by moving the troll.

Get Corpse

Picks up one nearby meat. Can be autocast which will pick up all meat around the player until full at eight or until no more corpses remain.

Sleep Outside

User regains 80 energy but loses 20 heat and 20 health. The user cannot make any actions after this spell is cast as they are in a "sleep" like state for 6 seconds. The user is invulnerable for 1 second after casting. The spell has a cooldown of 5 seconds.

Panic

At the cost of 20 energy the user the user gains 30% movement speed and 20% attack speed. This spell lasts 7 seconds and has a cooldown of 15 seconds. This also increases damage taken by 10%.

Base StatsEdit

These are the default level one stats for every class, subclass, and super subclass without any kind of boost or item after natural attribute points have been considered.

Attributes

  • Unsubbed Class: 1
  • Subclass: 6
  • Super Subclass: 9

Armor

  • Unsubbed Class: -1
  • Subclass: 0
  • Super Subclass: 0

Health/Energy

  • Unsubbed Class: 200
  • Subclass: 240
  • Super Subclass: 264

Other

  • All classes have a heat cap of 100 unless heat based modes change that.

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